As a
Technical Director I oversee several applications and services, focusing on:
- Asset management
- Asset workflows
- Common editor workflows
- Editor extensibility
- Optimizing and profiling tools
- Application setup and configuration
Previously I worked as a
Senior Technical Product Manager, identifying opportunities
and steering the roadmap for the end-to-end content creation experience in the
Frostbite Engine.
Before that I worked as a
Senior Software Engineer developing central tools and technology.
- Creating the content database used across EA
- Developing reusable patterns and components for editors
- Creating animation editor experience like an interactive 3D scene, live edit, replay buffer, and streaming diagnostics
- Maintaining a propriatary 3D file format and the ecosystem of import, export, and scripting tools that surround it
JUNE 2003 - PRESENT, VANCOUVER